Nachdem wir erfahren haben, dass der "Items 2.0" Patch für Diablo 3 nicht mehr vor der BlizzCon Anfang November erscheinen wird, hat das Team von Diablo Somepage heute das Interview mit den Entwicklern veröffentlicht. In diesem Interview werden weitere Interessante Details zur künftigen Itemisierung bekannt gegeben.
Wir erfahren beispielsweise, dass man nachdenkt, der Wirtschaft Gegenstände wieder zu entziehen, um eine Stabilität wie im Hardcoer-Modus zu erreichen. So verschwinden wertvolle Items durch Spielertode ganz natürlich. Um Spielern einen triftigen Grund zu geben, sich von seinen heißgeliebten Rüstungen und Waffen zu trennen (oder doch nicht zu trennen), können sie mit Stat-Updates veredelt werden, sodass sie permanent an den Account gebunden werden und nicht mehr handelbar sind:
Taking Items Out of the Economy
One idea that the developers like, when thinking about the future of Diablo III items, is a system where an item's power could be increased and then the item is longer tradeable. According to developer Travis Day, "We've definitely been exploring ways in which players could alter or modify their items, and certainly one of the things that comes up is that doing this has a very tangible cost, so potentially making it something that you can't trade again. That has been an idea we've explored, and I think generally view positively." This would bring to the softcore economy some of the same type of item sink that is found in the hardcore side, but without the full loss of characters and all items at once. "We think that that makes the option of taking something and removing it from the economy in that way, a more positive experience as opposed to a negative experience. So you feel like you can't trade it, but the item is even more awesome," he said.Taking Items Out of the Economy
One idea that the developers like, when thinking about the future of Diablo III items, is a system where an item's power could be increased and then the item is longer tradeable. According to developer Travis Day, "We've definitely been exploring ways in which players could alter or modify their items, and certainly one of the things that comes up is that doing this has a very tangible cost, so potentially making it something that you can't trade again. That has been an idea we've explored, and I think generally view positively." This would bring to the softcore economy some of the same type of item sink that is found in the hardcore side, but without the full loss of characters and all items at once. "We think that that makes the option of taking something and removing it from the economy in that way, a more positive experience as opposed to a negative experience. So you feel like you can't trade it, but the item is even more awesome," he said.
In diesem Artikel findet ihr noch interessante Topics wie das Generieren von neuen Goldskins, das Anheben des Gold-Cpas im Auktionshaus und vieles mehr.